
Riot Games
Celebrating Runeterra
through Lore & Legends
I joined Riot Games as a Creative Director, leading the publishing campaign for Teamfight Tactics Set 16: Lore & Legends. Lore & Legends was one of TFT's most expansive sets, with 100 champions, a new Unlock system, and an entirely new Lorefinder experience. My role was to turn that complexity into a cohesive campaign that gave players multiple ways to discover the world: from cinematic storytelling and creator content to in-game experiences and live moments.
Role
CREATIVE DIRECTOR
Years
2025
IP
TEAMFIGHT TACTICS
FOCUS
VISUAL IDENTITY · PUBLISHING · CREATIVE
As Creative Director, I helped shape the campaign strategy and creative direction for Teamfight Tactics Set 16, working across concept development, production, publishing, and cross-functional reviews.Lore was the backbone to our set mechanic, our traits, and the all-new Lorefinder, which meant it was central to our publishing camapgin. I led creative decision-making for internal teams and external partners, translating a complex set of themes, beats, and player moments into one cohesive campaign.
THE ROLE
One Campaign.
A Lot of Moving
Pieces.
CAMPAIGN STRATEGY
Defining the creative approach, campaign priorities, and opportunities for the set.
CREATIVE DIRECTION
Setting creative direction and VisID across campaign concepts and ensuring work stayed aligned to the larger vision.
CONCEPT DEVELOPMENT
Developing and refining campaign ideas from early concepts through execution.
PRODUCTION
Driving creative work from brief through review, iteration, and final delivery.
CROSS-FUNCTIONAL LEADERSHIP
Aligning publishing, marketing, product, social, and other partners around campaign priorities.
EXTERNAL PARTNERS
Directing agencies, vendors, and external creative partners through development and delivery.
CREATIVE REVIEW
Leading critiques, approvals, and iteration across a large network of stakeholders.
LAUNCH & DELIVERY
Coordinating creative execution across the campaign ecosystem and launch timeline.
SELECT SET 16 TACTICS
A campaign built for players.

THE CAMPAIGN
From Set to Story.
A Teamfight Tactics set isn't just a collection of champions and cosmetics. It's a unique world, a player fantasy, a narrative, and a campaign expressed across dozens of creative touchpoints. It's a new game every time. Lore & Legends expanded that canvas to 100 champions and more than 500 voice lines, creating an enormous amount of story and player-facing content to connect across the campaign. As the campaign evolved, my role involved connecting those pieces into a cohesive creative and publishing strategy.
POST-LAUNCH
TFT Paris Open
Hannah Alexander Creator Art
Creator Reactions
OST Video
CREATIVE
CONCEPT
Visual Identity
Motion Kit
Branding/Logo
Key Art
Awareness/Interest/Engagement
Asset Guidelines & Execution
PLAYER
TOUCHPOINTS
"Still Legendary" Teaser at Tactition's Crown TFT Esports Event
"Still Legendary" Premiere at League of Legends Esports
Worlds EventPlaytest
Creator/Influencer
Necrit Series
BoxBox Bootcamp
SET LAUNCH
Set 16 Launch Day Beats
Coordinated Asset Delivery
Channel Launches
Regional Rollout
CAMPAIGN
STRATEGY
Tactic Concepting
Tactic Rollout Strategy
TFT/Riot Quarter Beats
Cross-Team Coordination
Social Beats
Set Music & PR
CONTENT &
PRODUCTION
"Still Legendary" Cinematic
"Tyrant's Fall" Mini-Cinematic
"The Final Test" Mini-Cinematic
"The Lorefinder" Around Game Experience
DevDrop Teaser
DevDrop
LoreTalk
SET VISION
Set Concept Pitch & Approval
This is where I joined the campaign
THE EXPERIENCE
Celebrating Launch!
Campus visits!




The results speak for themselves
CREATIVE INNOVATION
The new around-game progression experience became a promising new way to reward players for exploration, with a follow-up experience already in development for the next set.
CONTENT PERFORMANCE
77.5M+ YouTube views across campaign video assets with a record breaking Marquee cinematic
CAMPAIGN EFFICIENCY
Set 16's cinematic achieved a 33% lower cost per view (CPV) than the previous record
THE IMPACT
From campaign efficiency to audience response, the work delivered measurable results across content, launch, and player-facing experiences.

words from collaborators
Emily provided steady leadership, brought clarity in ambiguity, and kept the work moving forward.
JENNI WARSAW GROSSMAN
PRINCIPAL, CONTENT PRODUCER
RIOT GAMES
Her creative instincts, insight, and collaborative, hardworking attitude made her an invaluable teammate and the creative work she helped deliver was outstanding.
Bridget Carroll Brennan
HEAD OF CREATIVE PRODUCTION, TFT
RIOT GAMES
Though new to
the team, she hopped
in and became a creative representative for Runeterra as if she had always worked on it.
JEN TARVAN
SR. GLOBAL BRAND MANAGER
RIOT GAMES
THE NEXT CHAPTER
What's Next?
Work with me




